Start with a real story
A deposed reeve has bought every goblin knife in the Greyfall valley. Follow the raids from a burning granary to a stolen throne, choosing between the wolfwood and the sunken ford along the way.
Coming soon A Draw Steel tactics RPG
A living war table for the Draw Steel system. Build the party, read every roll, and make the fight yours.
Draw Steel is MCDM Productions' tabletop RPG. Ironwrought is single-player, with no GM required. What is Ironwrought?
Trailer / 0:47
The war table
Ironwrought is a digital Draw Steel table. The same transparent rules power the party builder, the fight, the run, the campaign, and the tools that let the table grow.
Every class has its own resource, rhythm, and answer to the grid. Make a hero, tune a party, and try again.
Power rolls, tiers, edges, banes, forced movement, and conditions resolve where you can see them. The rules create the drama.
Fight a single encounter, carry a party through a permadeath roguelike run, or follow a branching campaign. If the party falls, the run is over.
The map editor and Campaign Builder turn the same rules into encounters and routes you can author, test, and replay.
The table should outlive its shipped content. Workshop support will let players publish heroes, encounters, maps, campaigns, and data-driven content for others to play and remix.
Build the party
Each class has its own resource and a different job on the grid. The first release includes Fury, Censor, Shadow, Troubadour, and Talent. More of the roster is planned for later updates. Hover to read each kit.
Read the fight
Make the challenge
Campaigns are one way to carry the table forward. Start with The Broken Crown, or open Campaign Builder and make a branching route of your own.
A deposed reeve has bought every goblin knife in the Greyfall valley. Follow the raids from a burning granary to a stolen throne, choosing between the wolfwood and the sunken ford along the way.
Campaign Builder lets you place nodes, connect branches, pin encounters, write story beats, add rests, and set milestone level-ups. Save a draft locally, then playtest every branch. Workshop support will let a finished route travel beyond its creator.
Stamina, recoveries, resources, and level-ups move from fight to fight. The choices on the map decide what you face next, so the campaign feels like one journey instead of a list of unrelated encounters.
Roguelike runs
A new run gives you a new route. It still has three acts, but the fights are not in the same order. If the party falls, the run is over. What you spend early is what you have left late.
Spend five recoveries clearing an act-one ambush and you meet the boss with five fewer. Nothing refills between fights.
Acts are dealt, not scripted. An easy opening tells you nothing about what the second one is holding.
Land a kill while a hero is winded and you become Unstoppable, a permanent edge you carry the rest of the way.
Make the run yours
Titles come from things that happen in fights. Each one gives you an edge for the rest of the run. Here are a few:
Build a party, risk it in a permadeath roguelike run, follow a campaign, or author the next challenge. Wishlist on Steam for launch news.
Wishlist on Steam